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Monday, 10 June 2019

LotTO Title Graphic and Magic Circle

The current title screen for LotTO looks rather basic at the moment, so I thought about giving it a title graphic. I'm using high-res pixel based imagery when I know I should probably be using vector-based imagery, but currently I just know Photoshop best so that's what I'm using.

The current menu. I do like the visual of the twin orbs in the box, however I think given this is a sex game perhaps something more titillating would be better. No doubt something to consider/address eventually.

My "Version 1" of a title Graphic:


And an asymmetric variant:



I've split this up into two components, stylistically. One for "Furry Fury" and the other for "Legend of the Twin Orbs". As "Furry Fury" is apparently a series name, given DirtyC made a previous beta game called "Furry Fury: Beta at the Beach". I decided to give Furry Fury a Street Fighter inspired logo, going with a brushed font and copying the styles used in those logos:


A previous title idea I'd tried:


In the end I felt it was important to have red and blue in the title, corresponding to the titular red and blue Twin Orbs. The title font also includes two circles in the letter O's which felt fitting. Yes, the white splatter is added for exactly the reason you think. I used retro-style gradients, since I felt that might be a nice visual callback to older side-scrolling action/fighting games.



I felt including some addtional graphic would work well, similarly to some Final Fantasy title graphics. I decided to go with my own version of the magic circle seen around the yellow Protector Orb:


For my version, I decided to emphasise the three circles around the main ring with inclusions of triangles. I'm theorising the outer circles might be for the 3 main characters to stand in at some point in the story, for some kind of magic ritual. I based some of the magic glyphs on what DirtyC created, but added more to fill out some of the other sections of the ring. Finally I added some weathering to the lines, since it seems the Protector Orb has been around for a long time:



Overall I think this could all do with more work, but I think I'm pleased with this as a foundation point to work off from.



Friday, 7 June 2019

LotTO "Furry Fury: Legend of the Twin Orbs" Art Project Start

I have started making artwork for Flash sex game "Furry Fury: Legend of the Twin Orbs" by DirtyC101 (his blog liked here: ). The thing is, I've been interested in making or at least creating assets for a 2D game, and I also like sexy stuff. Rather than make original content, I am using DirtyC's game as a base. If he continues with his project, I hope that perhaps I can help him complete this game. If not, it will at least be some fan-art I can use to demonstrate my interest in this sort of project elsewhere.

An old concept for Farah from 2017

First up, I am looking to rework the assets for all of the characters. I have started with one of the main Playable Characters, Farah of the Wanderlust Tribe. Although her default appearance is a pale white ginger girl, I decided to base her facial structure more on middle-eastern women, since I feel that's a better fit for a desert tribes people.

Also, since there seems to be a Primary Colour (Red, Yellow, Blue) motif running throughout the story (corresponding to the 3 orbs seen and the main colours associated with the 3 playable characters' races/classes) I felt it might fit better if Farah's hair were also actually red instead of ginger/orange. I've darkened her skin tone slightly, restyled her hair, and made her green eyes a more realistic, less saturated colour.




Experimenting with different faces and slightly different hairstyles.


Imagining Farah's hair is dyed red (maybe with something like henna), and her eye make-up is kohl (perhaps with other pigments to explain the different possible colours)

I made a simple, quick 3D model of the crashed ship, the M.I.S.S. Tomato (it really needs a better name DirtyC), based on the art we have of it.









I took the liberty of adding some details and guessing at some of the forms from DirtyC's art, I think this is more or less what he had in mind. It is still a simple model however. I felt this might be useful for getting a sense of the ship's relative dimensions. The yellow section on the side of the hull represents the area where the name is written.

I'm working on a title graphic, and more player character art/design, so some/all of those should be next.